Nov 28, 2015

Musings - Sex & Love in Sci-Fi/Fantasy

I watched Back to the Future again over Thanksgiving, and I realized there were similarities to El Goonish Shive.

(Bear with me on this one.)


I like sci-fi/fantasy elements that change love and sex. Think about how much sexuality changes if the body becomes an Eclipse Phase-style sleeve for the mind, and people can easily change their bodies. If the body is more like a phone case than core hardware, how does sex change? Do people start artificially heightening arousal with hormone injections?

Or the same deal in a magical setting – 2nd edition D&D had the girdle of masculinity/femininity as a cursed item. You could make an entire campaign about finding one to help a queen transition.

Even though a bunch of stories have these elements, though, they don’t really explore them. Either they’re story-of-the-week innovations, to be forgotten by the next episode, or the writers don’t want to dive into the cultural implications of change. Sci-fi is historically used for allegories and exploring technology, but it usually doesn’t take a look at the small and personal.


Which is where El Goonish Shive comes in for me. Early on, the then-main protagonist was turned into a girl, and in trying to get changed back, the female persona was split into a separate character; that character has since been an integral part of the story, and the easy availability of shapeshifting and gender-changing for the protagonists has shaped their attitudes about sex, gender identity, and sexual orientation.

(Whoof, that was a long sentence.)

I love EGS because it does exactly what I want: It looks at how sci-fi and fantasy elements change love and sex. Looking at grand sociological or technological changes is interesting, but it doesn’t get more personal than seeing how sex changes.

Kinda the same for Back to the Future – even throwing out the incest angle, how much harder does it get to have a relationship with someone from thirty years ago, who you have to hide the future from? What’s the closest equivalent to sex with an AI that thinks at 33.86 * 10^15 operations per second? Whatever the equivalent of sex is, how mind-blowing would it have to be to completely occupy that AI’s mind, like a human’s during an orgasm?


And that brings me to superheroes.

Almost every superpower – telekinesis, precognition, super strength, duplication – could get used in sex. I guarantee it. (Rogue still has it rough, admittedly.) And given modern fetish culture, you’d probably have baseline humans looking for matches with their specific power fetish. There might even be a powers dating site.


I want to read about the people using that site. I want to know what makes Captain Supreme swipe left. I want to read about how Masked Marvel isn’t just her powers, and if you bring them up instead of her traveling or philanthropy when you message her, she’s not going to respond. I want to know how Valkyrie deals with the social stigma around online dating.

Hmm. Maybe I want to write about that.

Nov 24, 2015

Halo 5: Let's Talk



Halo 5 is about a conversation. 

(Spoiler warning. Also, note that these are hot takes, I’m still mulling this over.) 

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While I don’t think Halo 5 did very well at its dialog or bringing forth characterization, the structure of the story is spectacular. It’s longer than Halo 4 but more focused, to the point that I can even now recount the core beats of the entire plot (not common for me). And distilled down to the bones of the plot, it’s an extremely compelling narrative.

Halo 5’s raison d’ĂȘtre is a conversation. And, breaking my heart, it’s a conversation that doesn’t really happen. Talking with John about her plan, and trying to convince him to join her, means so much to Cortana that she can’t accept the outcome. So she puts it off, and off, until by the time John’s gotten there, the gulf between them is too wide. Both of them have their hands outstretched, but only to pull the other to their side.

This game exists for 26 sentences, when Cortana and Chief finally see each other again.





And that’s it! The rest of the game only exists to give context to those sentences, and to move us from that conversation into the next game. All of Fireteam Osiris’ story can be boiled down to “reach Chief” and “show the consequences of Cortana’s plan, and pace its reveal,” while Chief’s arc is just “talk to Cortana.”

Plus, in a first for the series – although it can’t last – the core conflict is never violent. At no point does Chief take up arms against Cortana, and even though Locke probably has orders to take out Cortana, it isn’t a focus. It feels morally significant that, even if they fight later, this game is reserved for grieving for the loss of her. Tomorrow, the battlefield; today, the goodbyes.



… Admittedly, though, that grief isn’t expressed very well. A lot of the emotional weight of this story only comes through when you fill in the gaps in the dialog and characterization. I love Halo 5’s story structure, but the moment-to-moment realization of it is very flat.

I’ll probably keep posting about Halo 5 for the next few days – I’m still chewing it over in my head – but when it struck me what this game was about, I needed to write about it. 

Quick postscript: Your mileage may vary. Personally, I considered Cortana’s ascension to be the culmination of two major plot threads in the Halo universe – Cortana’s own alienation from humanity and what it expects of her, and the way humanity has treated its Spartan and AI creations in general. I can absolutely see concerns about how this is the second Halo game in a row to troperifically handle Cortana, the series’ leading woman – first by ramping up her emotions, now by making her the dark goddess – but it rings honest and story-rich to me. Your mileage may vary, though.


(All screenshots taken from the in-game cinematics.)