Sep 19, 2010

Eclipse Phase

I have a new game system that I need to try:

“Some activists advocate that uplifts should be in control of their own genetic futures, rather than suffering the manipulation of human scientists. At the radical end of the spectrum, certain uplifts oppose the manner in which their brains are modified and their children socialized as anthropocentric, arguing that uplifts should be free to develop their own unique non-human modes of behavior, thought, culture, and social organization [italics mine]—even go so far as to establish their own habitats to do exactly that.”

This is from Eclipse Phase, a sci-fi transhumanist RPG. As in, a science fiction setting that doesn’t discount keep the characters just kid-next-door normal or discount the possibility of the singularity. That’s Not exactly a common commodity.

The paragraph above is what sold me on the game: it doesn’t talk about unrest among uplifted species at being treated as second-class citizens, but about a debate over identity. This is a pen-and-paper RPG system that specifically addresses issues parallel to bi-erasure, cultural extinction, and globalization. And all that’s just part of a broader setting of post-Earth, intra- and extra-solar exploration.

These guys are local; swear to God, on Monday I’m going to go in and find out if they’re hiring.

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