I’ve been thinking about one particular scene in Bioshock
Infinite, close to the end, that really lays bare the relationship between
Booker and Elizabeth. Go watch http://www.youtube.com/watch?v=1cAhaUTlMdo,
from 7:50 – 9:17, then come back – this is going to be spoileriffic.
Also, be
aware that this is a very, very in-depth look at storytelling techniques. Walls
of text are approaching.
So this scene is pretty close to
the end: The revolution is in full swing, you’ve been to the future and met Old
Elizabeth, and you’ve just rescued her from the machine that was going to keep
her suppressed until she could be made Comstock’s pawn. Following this, your
objective is to kill Comstock, then destroy the Siphon to unleash Elizabeth ’s full powers.
This article’s going to look into
how the scene shows that Booker and
Elizabeth are unable to escape dehumanization and pain.
I’m going
to start off contentiously and begin by analyzing this scene from a sexual
angle. This is as close as this game comes to a sex scene, and it’s right after
a moment that reeks of sexual assault. If there were ever any question that
this game breaks Elizabeth
and leaves Booker powerless, this scene lays it to rest.
You’ve just saved her from a
machine that, like Geiger’s xenomorph, has connotations of sexual assault. Look
at the needle plugged into her back, the bruise and the puncture it leaves
behind, the writhing she did while strapped down on a horizontal surface.
This is the only time in the game
that her shoulders are bare. As the hero, you’ve just spent ~2 hours trying to
get her back, fighting through time and saving her from her father. And now
that that’s done, you proceed to restore her dignity to her by tying her
corset, saved just in the nick of time before she’s permanently damaged. In a
cheap action movie, the hero helps the damsel in distress stop shaking, then
they screw to comfort her.
Even in that cheap action movie,
that would be fucked up, but it’s even worse for Booker and Elizabeth. There
are all kinds of surface-level sexual
cues, but there’s nothing sensual about
it. Hell, there isn’t even anything hopeful
about it, and that’s the whole point. Everything that could be sensual about it
is undermined and made sinister, from the pain of tying the corset to the
bruises on her exposed back. Watch her body language, too: The only time that Elizabeth faces you square-on,
with both her shoulders and her breasts visible (not blocked by a hand), is
when she says “This is where you
start moralizing, Booker?” The most outwardly-sexual moment is also the most
despairing moment.
So, from Elizabeth ’s standpoint, this is a moment of supreme dehumanization. One of the most
human things imaginable, sexuality, is completely twisted: It’s brought out and
displayed against her will (going through a pseudo-sexual situation), and it’s
perverted and undermined by the situation itself. Without hope, without humanity, all that's left is for her to throw herself into her powers, and become a destructive force of the multiverse.
(Adding even more layers of
significance to how much this dehumanizes her: Unless there’s something after
the game, this is literally as close as she’ll ever come to having sex. One of
the most human moments ever, and this twisted mockery of it is as close as
she’ll ever get to it.)
If control of your own sexuality is
part of humanity, on Elizabeth ’s
side, I’d also like to look at how this scene dehumanizes Booker. In this case,
it’s more specifically the sense of powerlessness when it comes to helping others.
“I’ve got
you, it’s okay. Okay, I’m going to fix this.” Booker has just fought through
the asylum, come back from the future, and rescued the girl – and there is nothing he can do to fix this.
The action hero would know how to comfort the damsel, to fix the problem, but
all Booker can do is tie Elizabeth ’s
corset and help her to kill.
Also, it’s
important to note that helping – literally, responding to the prompt to Help
Elizabeth – has Booker hurting her, tying the corset. In restoring her dignity and
comfort, he’s hurting her. The game emphasizes that this helping causes pain,
and implicates the player in it, by prompting you twice – first to Help
Elizabeth, then to Tie Corset. (Although the player doesn’t have a hand in it,
there’s also the pain after removing the needle. Helping Elizabeth with that leads to a full five seconds of audible pain, and the next
thing she says starts with a crippled, heartbreaking quaver.)
At this
point, Elizabeth
can’t be saved, can’t be fixed. All Booker can do, even when prompted to help her,
is tie her corset – take away her nudity – and help her kill a man. He’s her
father, and he failed her so much that this is what they’re left with.
All that
Elizabeth and Booker are good for now is killing and suffering. And by the time
the ending rolls around, they’ll have supported the cause of good. Any paragon
of virtue would have sacrificed themselves in the same way, but that paragon
gets to die with dignity. Elizabeth and Booker, they get no dignity, only guilt
and blood on their hands.
There’s more than just these
elements, of course: I focused on things that were a layer or two down. The
more obvious cues in this scene are absolutely amazing, including some
astoundingly good voice acting, motion capture, and zombie-like black eyes on Elizabeth .
Theme song for this scene: “Hey Hey, My My – Into the Black,” by
Neil Young.
Note: I’ve been thinking about Infinite a lot recently, but it’s
been a couple months since I played. I take full responsibility for any
inaccuracies in interpretation that may result.
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