We’re nine months in, so it’s a good time to look at the
year so far. We haven’t seen many structural changes, like the explosion of
Kickstarters last year, but that doesn’t mean it’s been a boring nine months.
Read on, and let me know in the comments if you think I missed something.
No one spoils BioShock
Infinite’s ending…
Infinite was always
going to be a blockbuster, and it was always going to have a game-changer
ending. This was never in doubt. It was far from guaranteed that it would be
this spectacular, though, and much credit goes to the producers who finally pushed
that game out the door. Infinite in
March was the first Game of the Year contender, and all the pent-up excitement
from years of teasers exploded in cosplay, art and ending discussions.
Oddly, though, this generally didn’t end up spoiling the
ending. There was a lot of discussion that there was an ending, and that it would leave you reeling, but not the
specifics or spoilers. The media was generally on-point, as well, pointing
towards Booker, Elizabeth and their relationship as the most important part,
rather than the world they were in.
… or the ending of The
Last of Us, either
Plot spoilers weren’t discussed publicly for Infinite, but the mechanics could be
debated, and companion AI immediately became a major conversation. In June, Elizabeth was followed by
Ellie, and it felt like Infinite all
over again. Both games had mechanical similarities, featured an AI companion
designed to be appreciated, and had Troy Baker voicing the protagonist.
With all those similarities, the only major difference was
that Infinite was more of a cultural
phenomenon: Elizabeth and Columbia made for better fan art and cosplay.
I’ll be interested to hear the comparisons between these two from a business
side. Two art games wrapped in an FPS shell, received with high accolade from the
press – but one got a titanic marketing campaign, and another relied mostly on
word of mouth. Profit comparisons would be fascinating for these.
(Point of interest: I’ve heard that Elizabeth ’s role was actually modeled after
Ellie. The story goes that the Infinite team
had originally designed Elizabeth closer to the
traditional model of a companion, then after watching a Last demo, realized Elizabeth ’s
mechanics had to change.)
Subscription MMOs
still get made
Sure, it makes a degree of sense, but I never guessed that both ESO and WildStar would be
subscription-based. We’ve been heralding the demise of the subscription for a
while, and now even WoW is considering going F2P; ESO and WildStar might be the
last chance for subscription to remain the default option.
Growing pains in the
industry
Much like last year, this year’s seen a lot of moments where
the gaming industry confronted glaring failures in including women in the
community. From Dickwolves getting dredged back up at PAX to the videos of
Tropes vs Women in Video Games, this year’s had plenty of headlines about this.
Unfortunately, judging by how each flashpoint’s occurred, it doesn’t seem that
much has changed: Each flashpoint treads the same ground, without the vocal
arguers on each side changing at all.
Interestingly, this year’s marked a couple of shifts in the
way we discuss diversity in gaming. In years past, the diversity discussion centered
around having female and non-white protagonists; now it seems more focused
around how good female characters are, and how we treat female gamers.
Sony serves Microsoft…
After the initial reveals, everyone was watching the PS4/Xbox One drama. Sony didn’t just
strike the right tone by reaching out to indies, they backed it up with exclusives
and got extra mileage with snarky ads and trollish stunts.
… and Microsoft makes
a solid recovery
It’s yet to be seen whether the PS4’s early buzz advantage
will matter, though. After E3, Microsoft did a pretty complete 180, blurring
the differences between the two systems. Titanfall
in particular might match the PS4’s buzz, even if it isn’t exclusively for the
Xbox One.
At this point, the console rivalry’s dropped off the radar
of casual conversation; with much of the stain on the Xbox One nullified by the
changes in policy, Microsoft might be able to build buzz properly when it
actually launches.
Saint’s Row IV
For a couple weeks before and after launch, SR IV was getting talked up as much as BioShock Infinite and The Last of Us. Going back a few
months, the chief selling point was that this would be as madcap weird as the
third game, but with superpowers thrown in. Then the first gameplay section
came out, with the Saints in a weird mix of alien invasion and Aaron Sorkin
drama, with writing that lives up to Sorkin.
By the time the dubstep gun preorders started arriving, the
game had built buzz that wasn’t going away, that this was a genuinely great
game. The devs and publishers have kept that train rolling with Sony-worthy
trolling, like the GAT V DLC on Steam the day GTA V came out for consoles.
At time of writing, it’s a month after release, and the GAT
V stunt still has people talking about it. Right now, the Game of the Year list
seems to be Saint’s Row IV, GTA V, BioShock
Infinite, and Last of Us.
(Note: I've left GTA V off this
list, for the moment, because I'm not sure how it'll shake out. If nothing
else, it hasn't been surprising like
Saint's Row IV, nor has it been a
juggernaut like Infinite.)
DotA 2 makes its case
Somehow, after years of being League of Legends’ perpetually-in-beta cousin, DotA’s emerged as an
equal in the MOBA space. League got a
huge lead over the past few years, but DotA
2 is making its case, and it’s about equal in the
I’m reminded a lot of what one of my bosses is saying:
Riot’s going to start to decline in 2014. It’s definitely far too early to make
any calls, but League doesn’t have as
strong a grip on the MOVA space as it used to, even in the Traditional subgenre
it used to dominate.
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